Our project goes through from b17, b20 and now RC1.
In RC1, it will ALWAYS crash in mobile device, both iOS andAndroid.
I’ve cleaned up my Library and Temp folder but it doesn’t work.
I create one brand new scene with one canvas and one image, it still crashes!
Everything is OK in the editor.
PLEASE REPONSE ASAP!!!
The crash stack has these following crash stack:
Incident Identifier: 87EBB0F2-2C46-42C7-A365-AAE56C1DAA91
CrashReporter Key: fef3f5837934cf0f173e20558200c2c7c1bedc10
Hardware Model: iPhone5,2
Process: killer [1235]
Path: /private/var/mobile/Containers/Bundle/Application/332440B0-ACA2-4979-AAB3-A519646B0725/killer.app/killer
Identifier: com.tencent.killer
Version: 1.0 (1.0)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2014-11-08 22:56:29.138 +0800
Launch Time: 2014-11-08 22:56:24.168 +0800
OS Version: iOS 8.1 (12B411)
Report Version: 105
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Subtype: KERN_INVALID_ADDRESS at 0x00000004
Triggered by Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x307d4dfc __pthread_kill + 8
1 libsystem_pthread.dylib 0x30852d32 pthread_kill + 58
2 libsystem_c.dylib 0x30774904 abort + 72
3 killer 0x016df19c mono_handle_native_sigsegv + 312
4 killer 0x016ceb0c mono_sigsegv_signal_handler + 256
5 libsystem_platform.dylib 0x3084e878 _sigtramp + 40
6 killer 0x0133bafc ScriptingInvocation::Invoke(MonoException**, bool) (ScriptingInvocation.cpp:128)
7 killer 0x0133bac8 ScriptingInvocation::Invoke(MonoException**) (ScriptingInvocation.cpp:113)
8 killer 0x0133ba4c ScriptingInvocation::Invoke() (ScriptingInvocation.cpp:108)
9 killer 0x013aaebc UI::RectTransform::SendReapplyDrivenProperties() (RectTransform.cpp:245)
10 killer 0x013aaeec UI::RectTransform::AwakeFromLoad(AwakeFromLoadMode) (RectTransform.cpp:257)
11 killer 0x01347e88 AwakeFromLoadQueue::PersistentManagerAwakeSingleObject(Object&, TypeTree*, AwakeFromLoadMode, bool, void ()(Object&, TypeTree const&)) (AwakeFromLoadQueue.cpp:338)
12 killer 0x0134b718 PersistentManager::ReadObject(int) (PersistentManager.cpp:1116)
13 killer 0x011e5c84 ReadObjectFromPersistentManager(int) (BaseObject.cpp:225)
14 killer 0x013b0c48 PPtr::operator Transform() const (BaseObject.h:871)
15 killer 0x012b88f0 Transform::SetCacheDirty() (Transform.cpp:1141)
16 killer 0x012bad34 Transform::AwakeFromLoad(AwakeFromLoadMode) (Transform.cpp:1766)
17 killer 0x013aaed4 UI::RectTransform::AwakeFromLoad(AwakeFromLoadMode) (RectTransform.cpp:251)
18 killer 0x01347e88 AwakeFromLoadQueue::PersistentManagerAwakeSingleObject(Object&, TypeTree*, AwakeFromLoadMode, bool, void ()(Object&, TypeTree const&)) (AwakeFromLoadQueue.cpp:338)
19 killer 0x0134b718 PersistentManager::ReadObject(int) (PersistentManager.cpp:1116)
20 killer 0x011e5c84 ReadObjectFromPersistentManager(int) (BaseObject.cpp:225)
21 killer 0x013b0c48 PPtr::operator Transform() const (BaseObject.h:871)
22 killer 0x012b88f0 Transform::SetCacheDirty() (Transform.cpp:1141)
23 killer 0x012bad34 Transform::AwakeFromLoad(AwakeFromLoadMode) (Transform.cpp:1766)
24 killer 0x01347e88 AwakeFromLoadQueue::PersistentManagerAwakeSingleObject(Object&, TypeTree*, AwakeFromLoadMode, bool, void ()(Object&, TypeTree const&)) (AwakeFromLoadQueue.cpp:338)
25 killer 0x0134b718 PersistentManager::ReadObject(int) (PersistentManager.cpp:1116)
26 killer 0x011e5c84 ReadObjectFromPersistentManager(int) (BaseObject.cpp:225)
27 killer 0x011eed58 PPtrUnity::Component::operator Unity::Component() const (BaseObject.h:871)
28 killer 0x011eaeac Unity::GameObject::GetSupportedMessagesRecalculate() (GameObject.cpp:395)
29 killer 0x011ea548 Unity::GameObject::SetSupportedMessagesDirty() (GameObject.cpp:380)
30 killer 0x011ea4e8 Unity::GameObject::AwakeFromLoad(AwakeFromLoadMode) (GameObject.cpp:105)
31 killer 0x01347e88 AwakeFromLoadQueue::PersistentManagerAwakeSingleObject(Object&, TypeTree*, AwakeFromLoadMode, bool, void ()(Object&, TypeTree const&)) (AwakeFromLoadQueue.cpp:338)
32 killer 0x0134b718 PersistentManager::ReadObject(int) (PersistentManager.cpp:1116)
33 killer 0x011e5c84 ReadObjectFromPersistentManager(int) (BaseObject.cpp:225)
34 killer 0x012eb8cc PPtr::operator Object() const (BaseObject.h:871)
35 killer 0x014d0cac Resources_CUSTOM_Load(ICallString, MonoObject*) (BaseClass.cpp:353)
36 killer 0x00acfd34 m_wrapper_managed_to_native_UnityEngine_Resources_Load_string_System_Type (UnityEngine.dll.s:43938)
37 killer 0x00396a18 m_Killer_RootModule_Create (Assembly-CSharp.dll.s:240758)
38 killer 0x00202fd4 m_MoreFun_ModuleNode_CreateModuleNode_MoreFun_ModuleNode (Assembly-CSharp.dll.s:22195)
39 killer 0x00202f14 m_MoreFun_ModuleNode_Awake (Assembly-CSharp.dll.s:22168)
40 killer 0x00d2759c m_wrapper_runtime_invoke_object_runtime_invoke_dynamic_intptr_intptr_intptr_intptr (mscorlib.dll.s:187738)
41 killer 0x016ce3b0 mono_jit_runtime_invoke + 2152
42 killer 0x01770608 mono_runtime_invoke + 132
43 killer 0x0129e424 scripting_method_invoke(ScriptingMethod*, MonoObject*, ScriptingArguments&, MonoException**) (ScriptingBackendApi_Mono.cpp:199)
44 killer 0x0133bafc ScriptingInvocation::Invoke(MonoException**, bool) (ScriptingInvocation.cpp:128)
45 killer 0x0133bac8 ScriptingInvocation::Invoke(MonoException**) (ScriptingInvocation.cpp:113)
46 killer 0x0133c348 ScriptingInvocationNoArgs::InvokeChecked() (ScriptingInvocationNoArgs.cpp:121)
47 killer 0x0132ee5c MonoBehaviour::CallMethodInactive(ScriptingMethod*) (MonoBehaviour.cpp:346)
48 killer 0x01331040 MonoBehaviour::CallAwake() (MonoBehaviour.cpp:1427)
49 killer 0x01331280 MonoBehaviour::AddToManager() (MonoBehaviour.cpp:1522)
50 killer 0x01287878 Behaviour::UpdateEnabledState(bool) (Behaviour.cpp:46)
51 killer 0x012878d0 Behaviour::AwakeFromLoad(AwakeFromLoadMode) (Behaviour.cpp:53)
52 killer 0x01331008 MonoBehaviour::AwakeFromLoad(AwakeFromLoadMode) (MonoBehaviour.cpp:1417)
53 killer 0x01347cf8 AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode, void ()(Object&, TypeTree const&)) (AwakeFromLoadQueue.cpp:322)
54 killer 0x01347c78 AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(int, AwakeFromLoadMode, void ()(Object&, TypeTree const&)) (AwakeFromLoadQueue.cpp:199)
55 killer 0x01347bc0 AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(AwakeFromLoadMode, void (*)(Object&, TypeTree const&)) (AwakeFromLoadQueue.cpp:158)
56 killer 0x0134b4bc PersistentManager::IntegrateAllThreadedObjectsStep2(AwakeFromLoadQueue&) (PersistentManager.cpp:1007)
57 killer 0x013107d8 CompleteAwakeSequence(std::string const&, AwakeFromLoadQueue&) (SaveAndLoadHelper.cpp:742)
58 killer 0x01310838 CompletePreloadMainData(AwakeFromLoadQueue&) (SaveAndLoadHelper.cpp:700)
59 killer 0x01305b58 PreloadLevelOperation::IntegrateMainThread() (PreloadManager.cpp:778)
60 killer 0x01304b1c PreloadManager::UpdatePreloadingSingleStep(bool) (PreloadManager.cpp:465)
61 killer 0x0130536c PreloadManager::WaitForAllAsyncOperationsToComplete() (PreloadManager.cpp:532)
62 killer 0x013029f4 PlayerLoadFirstLevel() (Player.cpp:1084)
63 killer 0x01118564 UnityLoadApplication (LibEntryPoint.mm:230)
64 killer 0x00eb0568 -[UnityAppController startUnity:] (UnityAppController.mm:92)
65 Foundation 0x236e7f94 __NSFireDelayedPerform + 464
66 CoreFoundation 0x229aa2a4 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION + 12
67 CoreFoundation 0x229a9e1e __CFRunLoopDoTimer + 646
68 CoreFoundation 0x229a806e __CFRunLoopRun + 1414
69 CoreFoundation 0x228f620c CFRunLoopRunSpecific + 472
70 CoreFoundation 0x228f601e CFRunLoopRunInMode + 102
71 GraphicsServices 0x29cef0a4 GSEventRunModal + 132
72 UIKit 0x25f021cc UIApplicationMain + 1436
73 killer 0x00100c58 main (main.mm:29)
74 killer 0x00100ba4 start + 36