Hello,
I am developing a game to where a room that has 4 walls with an open doorway on each wall gets instantiated and placed together side by side in a 3 dimensional grid (making it look like my game has endless rooms). I made my floor into a static object and baked a navigation system.
The problem I am having is that when the rooms instantiate, I can not ‘instantiate’ the navigation system along WITH it (for the multiple rooms), BUT, I was hoping there was SOME way to code a ‘re-bake’ for my navigation system. Something like…
Navigation.Bake();
after my rooms get instantiated. Is there a way to ‘re-bake’ everything during runtime?
Thank you.