Hi all,
For a few months now I’m experiencing a very annoying issue. Sometimes in the pipeline a rig has to be adjusted and therefore has to be re-exported (from 3ds Max 2014) and imported again (to Unity 5.2.2).
When I import the FBX in an empty scene everything works fine. But when a prefab updates the mesh inside the skin goes crazy, messing up the mesh. For simple prefabs there is a work around since I can just delete the mesh in the prefab and drag the FBX in again, for complex prefabs this can be a lot of work (relinking etc.).
Is this a known issue? Could anyone help me with this?
With kind regards,
Carin.