Re-importing of most recently added assets everytime I hit play

Recently, I’ve found that Unity will start to re-import the most recent assets I’ve added (either causing the application to eventually crash or just stuck waiting until the editor decides to play the game). This typically happens with blend files and the fonts imported from TextMesh Pro (I get a message box that it’s doing some kerning on the fonts).

Has anyone else experienced this and found a way to fix this? I’m not quite certain of any logs I can check to determine the root cause of this issue.


Right so I’ve figured it out. Unity - Scripting API: PlayerPrefs.DeleteAll it does say be careful. Apparently it was the cause of my issues. I’m only speculating here but I assume it was removing important information regarding imported information about certain assets.