When I reparent a game object “A” to a new parent “B” (A.transform.parent = B.transform;)… Updates to B’s total matrix do not propagate to A. E.g., if the new parent moves around, game object A does not follow - its total matrix remains stale.
If I reparent A back to it’s original parent “C” - it correctly follows C around. E.g. if C’s total matrix changes, A’s total matrix is correctly recomputed.
This is fairly basic scenegraph stuff to get right. What gives? Is it broken? Or am I totally missing something - an additional step to reparent A to B?