Reaching the Application Support folder on iOS through Unity

Hi all,

We used our own engine to develop an iOS game before, and we’d like to use Unity to release an update of this game. We’d like the users to use the same savegame as before, so they don’t need to start the game again from scratch. Our own engine used the Application Support directory to store the savegames on iOS, and we’d like to use the same directory in Unity too. The game is already ported in Unity, this is the last thing needed so we can release the update.

We’d like to reach the Application Support folder on iOS through Unity. If anyone could help us that would be great!

Here you go: Unity - Scripting API: Application.persistentDataPath

That’s the Documents folder not ApplicationSupport.

oops, my bad! I haven’t used the Application Support directory myself (I use the Documents folder usually), but this post should be helpful: iOS: Can't save file to 'Application Support' folder, but can to 'Documents' - Stack Overflow
It might just be easier to write a bit of objective-c code that will return the path to the application support folder. If you’re unsure on how to do that, I suggest reading this over: Unity - Manual: Native plug-ins for iOS