React on wrong password at JoinMatch

I have the following code for join match:

networkManager.matchMaker.JoinMatch (theMatch.networkId, password, "", "", 0, 0, networkManager.OnMatchJoined);

I can check and react if the player does not type in a password but is there anyway possible to track, and react, if the user type in the wrong password?

Currently when a user type in wrong password nothing happens.

I don’t know if anything is built it. If not (Which I don’t think it is). You can change the connect flow to this:
They connect, They send their password to the server
Server verifies if it’s correct. If it is, create their player object.
If not. Disconnect them

That’s what our title does. But instead of passwords. We send Steam Tickets and Matchmaking tickets.