Reactivate GameObjects that are disabled not working??

Hey guys im trying to exit the turrent but my script can not find or activate my player and my off turrent

how can i fix this ??

using UnityEngine;
using System.Collections;

public class ExitTurrent : MonoBehaviour
{
    public GameObject Turrent;// the player turrent
    public GameObject Player; // the player
    public GameObject TurrentOff;// the scene turrent
    public bool inTurrent = true;
    EnterTurrent turrentscript;
    GameObject guiObj;
    AudioSource source;
    public AudioClip audio;

    // Use this for initialization
    void InTurrent()
    {
        inTurrent = true;
        Player = GameObject.Find("_SpartanPlayer");// Find Player
        Player.SetActive(false);
        Turrent.SetActive(true);
        TurrentOff.SetActive(false);

    }
    void Update ()
    {
        if (Input.GetKeyDown(KeyCode.E))
        {
            Player = GameObject.Find("_SpartanPlayer");// Find Player
            TurrentOff = GameObject.Find("UNSC Warthog MK1");
            SendMessage("GetOut");
            Debug.Log("Getout");
        }
    }
    // Update is called once per frame
    void GetOut()
    {
        {
            Player = GameObject.Find("_SpartanPlayer");// Find Player
            Player = GameObject.FindGameObjectWithTag("Player");// Find Player
            TurrentOff = GameObject.Find("UNSC Warthog MK1");// Find Player
            Player.SetActive(true);
            BroadcastMessage("Playertrue");
            Player.transform.parent = null;
            TurrentOff.transform.parent = null;
            Turrent.SetActive(false);
            TurrentOff.SetActive(true);
            turrentscript.enabled = false;
            inTurrent = false;
        }

    }
}

GameObject.Find won’t find disabled GameObjects. That means that if you don’t have a reference to them, they are gone forever. What you can do is either keep the reference in a variable, make the disabled GameObject a child of another GameObject so you can find the parent and find the child´from that, or not disable the whole GameObject, but instead only those components neccessary, such as Renderers, Colliders, and scripts.

Your code is already there. You’re already setting the “player” variable.

Remove the “Player = GameObject.Find(”_SpartanPlayer");// Find Player" from your Update & GetOut. You’re already setting it in “GetIn”. Since it’s already set, then when you try to find a disabled game object, you’re setting it back to null.