Hello fellow Unity devs,
The Reactive 2D Shield’s goal is to help you develop a 2D shield that pops! The goal of this thread, is to make sure you are supported in that pursuit.
Link to asset: https://www.assetstore.unity3d.com/#!/content/98938?aid=1100l34eH
- Spawn pixel animations that are rotated outward from the center of the shield, when an impact is detected
- Manage shield health from a single class variable, that all components respond to
- Learn how to create 2D particle systems that respond to the status of the shield from examples and documentation
- Simple scripting; all scripts have a clear purpose, and are attached to the components they modify
