Reactive 2D Shield

Hello fellow Unity devs,

The Reactive 2D Shield’s goal is to help you develop a 2D shield that pops! The goal of this thread, is to make sure you are supported in that pursuit.

Link to asset: https://www.assetstore.unity3d.com/#!/content/98938?aid=1100l34eH

  • Spawn pixel animations that are rotated outward from the center of the shield, when an impact is detected
  • Manage shield health from a single class variable, that all components respond to
  • Learn how to create 2D particle systems that respond to the status of the shield from examples and documentation
  • Simple scripting; all scripts have a clear purpose, and are attached to the components they modify

3198552--244464--Latest.gif

Hi, is it possible to resize the shield, so that it would mirror the shape of the ship? Or it would mirror it but make it ever so slightly bigger. Thanks.