hi
i use the following shader to read alpha value from uv2 but it gives this error :
Shader "Custom/MyShader" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 200
CGPROGRAM
#pragma surface surf Lambert
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
float2 uv2_MainTex;
};
void surf (Input IN, inout SurfaceOutput o)
{
half4 c = tex2D (_MainTex, IN.uv_MainTex);
half4 c2 = tex2D (_MainTex, IN.uv2_MainTex);
o.Albedo = c.rgb;
o.Alpha = c2.a;
}
ENDCG
}
FallBack "Diffuse"
}