Read asset bundle

I have an asset bundle file New.unity3d, inside bundle has a file penelopeFBX.fbx

WWW w = new WWW("file:///C:/New.unity3d"); // New.unity3d is asset bundle

GameObject o = (GameObject)w.assetBundle.Load("penelopeFBX");

This code run ok in desktop.
But when I run in android, ex the path is “file:///mnt/sdcard/New” , it cannot run, w variable is NULL

Please help me.
Thanks so much.

Please help, I want to read external prefabs, texture…

I’d rather use Application. persistentDataPath instead of the hardcoded values.

Are you able to read a file with these path using Java?
And also how are are you putting the file you want to read to the place you’re reading from?

I store the asset bundle file in SD Card