I have an asset bundle file New.unity3d, inside bundle has a file penelopeFBX.fbx
WWW w = new WWW("file:///C:/New.unity3d"); // New.unity3d is asset bundle
GameObject o = (GameObject)w.assetBundle.Load("penelopeFBX");
This code run ok in desktop.
But when I run in android, ex the path is “file:///mnt/sdcard/New” , it cannot run, w variable is NULL
Please help me.
Thanks so much.