Read different game objects into array at same time?

How do I read different GameObjects into a GameObject array all at once in C#? I tried the syntax “GameObject EnemyWaveW1 = new int { 1, 3, 5, 7, 9 };” but it is throwing me an error. Unexpected Symbol ‘{’

public class EnemySpawnerScript : MonoBehaviour {

//These are assigned to prefabs through the inspector

        public GameObject ENM_1;
        public GameObject ENM_2;
        public GameObject ENM_3;
        GameObject[] EnemyArrayW1 = new GameObject[3];       
        // Use this for initialization
        void Start () {
                //I COULD read in each GameObject separately, but how do I do it all at once?
                EnemyArrayW1[0] = ENM_1;
                EnemyArrayW1[1] = ENM_2;
                EnemyArrayW1[2] = ENM_3;

You could simply make the array of gameobjects public and drop them in via the inspector:

public GameObject[]  EnemyArrayW1;

just add simply array, and go drop your game object via inspector

public GameObject[] EnemyArray;