Read Note Script

Hello to everyone I create to simple scripts to read a note. and it works when press button char start to read a note.
Problem is note GUI don’t disappear when pressing actButton again, can anyone please help to figure what I am doing wrong?

Pick UP the note script:

    public float RayDistance = 2f;
    Camera MainCamera;
    public GUISkin skin;
    private bool readingNote = false;
    private string noteText;
    // Use this for initialization
    void Start () {
        MainCamera = GetComponent<Camera>();
   
    }
   
    // Update is called once per frame
    void Update () {
        RaycastHit hit;
        Ray ray = GetComponent<Camera>().ViewportPointToRay(new Vector3(0.5f, 0.5f, 0f));
        if (Physics.Raycast(ray, out hit, RayDistance))
        {
            if (hit.transform.gameObject.tag == "Note")
            {
                if (Input.GetButtonDown ("actButton"))
                {
                    readingNote = true;
                    noteText = hit.collider.gameObject.GetComponent<NotePaper>().NoteText;
                }
                 else
                {
                    readingNote = false;
                }
            }
            Debug.Log("Hit Note");
        }
   
    }
    void OnGUI()
    {

        if (skin)
            GUI.skin = skin;

        //Are we reading a note? If so draw it.
        if (readingNote)
        {

            //Draw the note on screen, Set And Change the GUI Style To Make the Text Appear The Way you Like (Even on an image background like paper)
            GUI.Box(new Rect(Screen.width / 4F, Screen.height / 16F, Screen.width / 2F, Screen.height * 0.75F), noteText);

        }

    }

}

And a Note it self Script

public class NotePaper : MonoBehaviour {
    public string NoteText = "Enter Your Text";

    // Use this for initialization
    void Start () {
   
    }
   
    // Update is called once per frame
    void Update () {
        transform.name = "Note";
    }
}

Try getting rid of the else statement and doing something like this instead :

if (Input.GetButtonDown ("actButton")){
readingNote = !readingNote;
noteText = hit.collider.gameObject.GetComponent<NotePaper>().NoteText;
}

Thanks alot it helped.