Hello
For me the common way to use the new animation editor in Unity would be to modify imported animation from my 3D package and objects they was imported over FBX data exchange.
In the manual book its written:
“The Animation View in Unity 2.6 allows you create and modify Animation Clips directly inside Unity. It is meant to be a powerful and easy tool that can supplement external 3D animation programs or even be used instead”
“If a game object don’t have an animation clip, you can generate a new”.
But there are already animation clips on my game objects but >>WHY CAN’T THEY BE MODIFIED?? (even though the animation record mode is clearly ON)
Why are they “READ-ONLY”? And how can this be changed?
All this questions wouldn’t be necessary if some hints about this would stay in the manual book…
Thanks for a help to all of us, who don’t check that out by experimenting hours over hours…
Roman
