How can I read the texcoord5 or higher using Shader Graph?
Shader Graph supports only 4 UV channels at the moment. Please let us know more about your use case here on the product portal.
Thanks
How can I read the texcoord5 or higher using Shader Graph?
Shader Graph supports only 4 UV channels at the moment. Please let us know more about your use case here on the product portal.
Thanks