Hi,
somebody think that it is possible to read out data from http://www.thisisant.com/ devices?
The show them in unity.
I think there is a great potential to make some software for fitness station?
Show heartrate inGame for an example.
Hi,
somebody think that it is possible to read out data from http://www.thisisant.com/ devices?
The show them in unity.
I think there is a great potential to make some software for fitness station?
Show heartrate inGame for an example.
You would need to write a plugin to bridge your app to the devices but assuming the host platform supports it or there is an ant api (android, ios etc) then there would be no problem.
unity app < ---- my plugin ------> ant device(s)
I thought for PC - ANT-Stick in PC (receiver) ant chestStrap (sender).
For a treadmill @ home.
what should the plugin cost? And work it with unity free?
I’ve done what you are suggesting with ant+ heart rate data as well as ant+ power data from a bicycle power meter. It utilizes the ant stick (USB) and the SDK provided by the ant alliance to display heart rate data in a unity game (demo). I’ve written a little about it here: ANT+ | Chris Panza (nothing technical though). It works fine with Unity Free and windows, I haven’t compiled/tested for mac or mobile.
There may be some value for hr display/interaction in fitness games as well as some other types of games (horror). I think the market for it is questionable though, especially since there is extra required hardware - ant stick and hr strap. While not expensive (<$100USD), they are not something that most people outside the fitness world already own.
yes, i know this site
and also the zwift. I was interested in a solution for eliptical trainers and erometers with no direct ant+ connector. My Solution
is working with a normal chest strap. and a sparkfun platine. I also own ANT+ chest strap, stick, and cadence sensor. My idea was to have a cheaper solution, because TACX and other wheelies are high expensive. Are you share your project?
Great work so far, I like the terrain / environment. I agree that it’s unfortunate that companies like Tacx and Bkool have created a closed system, when it could be opened up to various inputs with little effort. That’s why I have a lot of hope and confidence in Zwift. Though not built in Unity, they are starting to support ANT+ speed sensors via their “zPower” technology…
For your example, the Unity integration with the ANT+ sdk could be extended to support speed and cadence sensors, which could be attached to various elliptical and other gym equipment.
I don’t plan on making my work with in ANT+ and Unity publicly available because I feel it is not robust enough.
Andreas12345, I will message you later today via PM to see if I can help.
Andreas12345, I am really interested in integrating ANT+ (just for heart rate data) into my own Unity app. Would you mind letting us know (or me by PM if you prefer) what you come up with? Alternatively, does anyone know of a solution for this using BT4.0?
Also, just to clarify in case it makes a difference, I’m not creating an anything that would likely compete with your work. Mine is for psychology.