I’ve managed to make a shader that displays the vertex colours of a mesh, but the only way I could figure out how to do it was to access them in a Vert/Frag shader. Not one that uses Surface.
I’m worried about it not using the lights, is this something I should be worried about? Or can it be handled separately?
In my understanding the vertex color should be accessible in a vertex function of a Surface Shader. (For examples of vertex functions see Unity - Manual: Surface Shader examples .)
UnityCG.cginc appears to define struct appdata_full (which is the argument to the vertex function) this way: