UnityWebPlayer games load is very slow when the games are great. and each time the user opens the game has to wait for downloading. if we could access a folder on your local disk from the WebPlayer, we may release some of the content without having to stop to be executed on web.
I read that it is not possible for now, for security reasons. "when this is going to be?
Why do I need something like this?
because I'm doing a little virtual world for college, and students themselves need to build their 3D models and loaded into the application.
that I have solved the first part, models are exported to ogreXML and uploaded to the server where the application of unity constructed models is loaded from xml.
but still I have the problem that if too many models can become a problem download as many from the server. I thought that maybe if you download a little client local resources can be faster loading of the application