I feel that its poor. Its not bad in isolation, I do know what these buttons do.
But when you have a full bar, the clarity of things gets lost due to the sameness of all the icons, namely grey can only take you so far. As unity makes more use of the scene toolbar, I feel its easy to get lost in the same trap the right click context menu has fallen into, far too many items that dont really have much distinction to separate their functionality, so you need to wade through things to find what you want.
In comparison, maya uses color pretty effectively to group contexts of icons. Its really easy to read things at a glance, and even though there are lots of them, they are all very distinct thanks to both shape and color.
Things like this have been getting on my nerves for years… all software companies do the same moronic things…
Monochrome super-simplistic icons were created to accommodate for small and clunky touch screens on the early days of smartphones… it makes absolutely 0 sense to use this style on high resolution, highly complex, specialized production software such as unity (and thousands of other software as well).
Drop shadows? naah, too old (I don’t like this one either tbh)
Shading (light variation)?, u crazy bro? that’s so 00’ bro
Colours? noup, winter season 2024 is only grey, touch some fashion grass dude
UI design on the past decade or so has been a freaking fashion show instead of an engineering discipline…
If you think Unity has difficult UI then you are probably not very familiar with other applications.
For example, you posted about Maya, which is terrible, but you’re probably just very accustomed to it and think “colors help”. Well, colors might help, but it doesn’t mean the UI is good.
Everything is bad in it’s own way, just read the tooltips and get used to it.
It doesn’t help that these scene overlays have literally zero respect for your screen space. I barely ever scene view in fullscreen and yet even with unity 2022.3 I’m already out of space in top toolbar and yet new navigation package wants me to keep YET ANOTHER overlay around instead of just turning it on when navigation window is open
Wtf is this, stop
I said it was bad, I didn’t say it was hard. These are two drawings of dogs. They are quite charming, but they are still bad.
Maybe you aren’t familiar with them(I too can be facetious), or more likely its something that has never really stuck out because it works but our IDE’s are better designed and readable than Unity. Which one reads better? Top or bottom?
Does color help or hinder syntax highlighting?
Saying “everything sucks dont complain”, odd flex for someone who has been one of the more vocal posters here.
I didn’t say “grayscale is better” so I’m not sure what you’re trying to say with the color removal other than “they make it better”, which is what I said.
I did think that your post was some sort of anti color design argument given your use of quotation marks, summation of maya being terrible, and your final remarks, where did you say “they make it better”?
Unity (and other software) should also do their job and make things less bad over time.
I don’t understand what this “uh, well, everything’s bad so who cares, just give Unity thousands of dollars and stop complaining” attitude is all about.
I mean, obviously Unity needs to do something to stand out, so I propose the following:
Just use the same icon for everything, users just memorize the placement eventually anyway, so why do icons need to have anything at all on them in the first place?
Everything is bad, just read the tooltips and get used to it.
I donate the following icon for Unity to use and replace all of their icons with:
If you think this is too bold a move, I suggest at least you implement this and make special versions that are only delivered to LaneFox.
The roadmap’s sole purpose is to provide busywork to users so they can feel they are somewhat in control of the situation so they whine less on the forums. (“no need to complain, I voted on the roadmap, so surely eventually this will get addressed”).
It was the same with the feedback site they had years ago, its purpose was just to direct all the user feedback to a place that was out of sight and out of mind for them.