my name is J-Snake and I am new to unity and this forum. I am the guy who will bring revolutionary game-designs to life, just you wait.
I am tempted to use the Unity-Engine but I need to know one important thng before I possibly waste my time with it (I hope not):
Does unity’s collision- and mesh-data has an expansive enough feed-back system so that I can read out the stuff like plane-normals, contact points and so on. I need it to implement something like a “spider-ball” to roll along walls, grappling-hooks which only stick to planes with certain normals, stuff like that.
Thank you in advance.