Is it possible to load other files unity doesnt recognise (like .txt) and read it via a script?
(from within the unity project itself, not externally)
Is it possible to load other files unity doesnt recognise (like .txt) and read it via a script?
(from within the unity project itself, not externally)
You can use the .NET file classes to read any file on the disk.
sorry, i meant i would like to have a file that is packaged within the unity project - not external.