Reading data from LabView through Unity in real-time

I have a .vi file (LabView) that reads motor positions using FPGA. Basically I need to read these motor positions called counts which is a numerical value of 0-2000. I need to read these counts in real-time so that I can control my GameObject rotation or angular position.

Does anyone know any basics on communicating LabView from Unity? I just started using both LabView and Unity. I would like to know where/how I can start in solving this problem. I would like to know any experience regrading this. An example/tutorial video or links about LabView-Unity communications would be nice. Cheers.

If LabView can output data to sockets, that would be probably easiest- look for unity sockets, there’s some working examples around forum/answers/github.

like,
http://wiki.unity3d.com/index.php/Simple_TCP/IP_Client_DLL_Code

Thanks for the heads up!

LabView does work with UDP/TCP,

I’ll go with TCP. I’ve never done any of these things before but it’s a start. Cheers.

Did you connect LabVIEW to unity? I am trying to connect but having some issues. Any help would be appreciated.

Hi @msmrasel

Did you get any answer in above topic?