I have a .vi file (LabView) that reads motor positions using FPGA. Basically I need to read these motor positions called counts which is a numerical value of 0-2000. I need to read these counts in real-time so that I can control my GameObject rotation or angular position.
Does anyone know any basics on communicating LabView from Unity? I just started using both LabView and Unity. I would like to know where/how I can start in solving this problem. I would like to know any experience regrading this. An example/tutorial video or links about LabView-Unity communications would be nice. Cheers.
If LabView can output data to sockets, that would be probably easiest- look for unity sockets, there’s some working examples around forum/answers/github.