Hi,
I have a text file i wish to read from in unity and i have done it using
string[] lines = File.ReadAllLines(FileLocation);
This works in the editor although when the executable is made it no longer works. Is there a better way to do this?
Hi,
I have a text file i wish to read from in unity and i have done it using
string[] lines = File.ReadAllLines(FileLocation);
This works in the editor although when the executable is made it no longer works. Is there a better way to do this?
You need to specify correct path, when running outside editor.
What is the FileLocation that works in editor?
try putting it on StreamingAssets folder
Just a note that File.ReadAllLines doesn’t work for StreamingAssets on android or webgl. You’ll need to use www instead to get the file on these platforms.