Is there a way to read from the player.log while the game is running? I’m building up a system for bug report sender and when I try to use Streamereader to get the log file, I get hit by "IOException: Sharing violation on path(…)". I can’t seem to figure out how to tackle this problem.
try if this works,
if not, maybe its possible to create copy of that file first?
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That seems to work for the time being. Thanks! Have to check on build if it behaves differently.