reading joystick value

Hi guys, I am preety green on unity and programming. I have written a script to handle joystick input velocity in a 2d project to move an object (just vertica). Now I need to read and display the actual joystick value from 0 to 100 as I move the stick. Any help?
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You can always display values with Debug.Log() if it’s just for you in development.

If you want to show the value to the user, then make a UI using the Canvas and UnityEngine.UI system. There are tens of thousands of tutorials on setting up a UI in Unity, both on Unity’s site and all over Youtube.