Reading variable from other script

I’m new with Unity and I’ve a problem with reading the variable: ‘Selected’ from another script . I’ve read some documentation and that’s not working. Can someone help me? Thanks

125TargetingScript.js

private var Selected = false;

function Update ()
{
	if(Input.GetKey("r"))
	{
		Selected= false;
	}
}

function OnMouseUp()
{
	if(Selected == false)
	{
		Selected= true;
	}
}


----------
**TargetingLight.js**

> var newSelected = false;

function Update () 
{
	var TargetingScript : Object;
	TargetingScript = GetComponent("TargetingScript");
	
	if(TargetingScript.Selected == true)
	{
		newSelected = true;
	}
}

I’m sorry, I can’t place the script’s in a quote for some reason.

You explicitly declared “Selected” as private, meaning it is inaccessible from outside the script. Just remove “private”.