I’m making a ready-to-use menu system for Unity and want to sell it on the Asset Store.
Because right now I only have Unity free and would like to buy the pro version(so need to make some money :).
And my question is - is it a feasible step(for making money)? How much people would need such scripts?
And how many people/entities have already made such scripts?
I’ve advanced pretty much.
FYI, my menu system would feature :
*a main menu(ok)
*an in game pause menu(ok)
*a load game option(in the main menu, partly ok)
*a select level option(main, partly ok)
*an options/settings option(both main, pause, pretty much ok)
This is good for your practice and you should definitely do it. However, what people expect to have is more configurable and extendable stuff. Also this needs to fit into current scenarios (for instance some teams developing for mobile avoid OnGUI calls). What I suggest is to make a plugin for some of the existing GUI frameworks.
O.K this might not work for mobiles, (lag)
but I believe it would be realy easy to extend! (code will be commented fully, everything will be explained!)
And the frameworks you just mentioned?
Which is popular?
Some of these frameworks have trials, so… I just sincerely answered to your question what would sale; speaking from experience because I’ve built my own GUI framework based on OnGUI() calls, and found out that to much people consider the immediate GUI bad (which is wrong), mainly because of a high draw call count.
It works everywhere (PC, Mac, consoles), but a bit slow on mobile (good for menu screens, but not for in-game) because a draw call count (they are fixing the OnGUI performance for mobile though, expecting 10x performance gain).