Please correct me where I’m wrong.
Team of 5:
- Level Designer/Textures/Materials
- Artist/GUI/Materials/Usability/Marketing
- Programmer and knowledge base/development guru
- Modeler/Animator/Renderer/UVW texturing
- Boss, producer, nuisance and designer/dreamer/tester
Unity
((Unity Pro + iPhone Pro + Android) x 5) + Asset Server = $23,000 USD
UDK
$99 Publication License + 25% — AFTER first $5000
Assuming all of the team have their own equipment and software for individual content creation (needed with either scenario)
Let’s make a game: Boss/Producer/Dreamer think’s he’s got the idea/concept to make a modestly successful game:
Game goes out at current above average retail of $1.99 on iTunes
Sales Scenario 1.
Game sells 10k Units on iTunes @ $1.99 : take home = $1.40 == $14,000
Game sells 2k Units on Steam @ $4.99 : take home = $3.50 === $7,000
Game sells 2k Units on Android @ $0.99 : take home = $0.80 ===$1600
Total Income on Unity = $22,600
Total Income on UDK = $21,000
Under Unity Licensing this is a loss of $400
Under UDK Licensing this is a profit of $16,900
Sales Scenario 2.
Game sells 25k Units on iTunes @ $1.99 : take home = $1.40 == $35,000
Game sells 5k Units on Steam @ $4.99 : take home = $3.50 === $17,500
Game sells 5k Units on Android @ $0.99 : take home = $0.80 ===$4000
Total Income on Unity = $56,500
Total Income on UDK = $52,500
Under Unity Licensing this is a profit of $33,500
Under UDK Licensing this is a profit of $40,525
Sales Scenario 3.
Game sells 50k Units on iTunes @ $1.99 : take home = $1.40 == $70,000
Game sells 10k Units on Steam @ $4.99 : take home = $3.50 === $35,000
Game sells 10k Units on Android @ $0.99 : take home = $0.80 ===$8000
Total Income on Unity = $113,000
Total Income on UDK = $105,000
Under Unity Licensing this is a profit of $90,000
Under UDK Licensing this is a profit of $80,000
Sales Scenario 4.
Game sells 100k Units on iTunes @ $1.99 : take home = $1.40 == $140,000
Game sells 20k Units on Steam @ $4.99 : take home = $3.50 === $70,000
Game sells 20k Units on Android @ $0.99 : take home = $0.80 ===$16,000
Total Income on Unity = $226,000
Total Income on UDK = $210,000
Under Unity Licensing this is a profit of $203,000
Under UDK Licensing this is a profit of $163,650
At what point do you think using UDK and Unreal technology becomes a marketing tool in it’s own right?
At what point do you think using Unity becomes detrimental to sales on something like Steam and iPhone?
And how many sales do you think your games going to make?