Hi, I was wondering how I would make a first person in the style of Halo or dead island, when you look down you see your body and legs. I was thinking of making a full character and strapping a camera at the right height to see his arms like a first person game. If there’s another way please tell me, it’s very much appreciated. :o
Make the whole character and attach a camera to its head.
Omit the head for the player’s point of view. No geometry means nothing could obstruct the view. Just don’t let the player be able to view straight down.
An issue you may run into is seeing the inside of your mesh. You may have to play around with the transforms on the camera when looking down.
Ok thanks guys sorry for taking time to respond, I was very occupied. Your comments are appreciated
Oh and another thing, i guess that when aiming down the sights would be an animation i did in my 3d program other than some scripting in unity I did once in a small test level. Or could I animate my character on the go in Unity, because I saw one project in the showcase I thinks its called fps project weekly update or so and he said he animated everything in unity if I remember correctly. Because I like the idea of fine tuning my animations in “realtime” rather changing and re importing everytime.
using scripting you could limit the camera angle and rotation to stop right b4 seing through the mesh.