Hello
I am make some testing with lights in unity 5.3 for industrial environment. in lighting tab every thing as default settings expect custom sky box material that use cube map mode for sky box .
in player settings deferred rendering is selected.
Color space mode set to linear.
camera HDR check box is checked.
all objects in the scene using new standard shader.
there is no any object in the scene marked as static. and there is no any lighting or reflection props. just one directional light.
how ever there is some thing not correct in the scene(image bellow). the indoor lighting in the warehouse is very bright although i have one directional light in the scene act as sun . after playing with lighting parameter in the lighting tap i figured that its bright because of reflection intensity and ambient intensity.
this is an old project that i used in unity 3.5 and for make the lighting looks more realistic i used to put environment light to black color and then manually i start to add point light to fake the indirect light. how ever i wanted to reimport that project into 5.3 and get benefit of global illumination.
Any advice please on lighting setup. should i add light props for the scene and mark all objects as static to get benefit from global illumination .
and does adding Reflection props will make the reflection more realistic to my scene instead of the white reflection color.
Regards.