Real-light light and Baked light behave very differently on Metallic object

I have several metallic balls with Metallic = 0.77. smoothness = 0.5.
As shown in the pictures below: objects under real-time lights have distinct bright and dark colors and we can tell where the light source is just by looking at them. However, baked light seems to turn the metallic balls into mud balls and they look flat.
Is there a way to make baked light looks like the real-time light?


Unfortunately, no. This is an inherent limitation of fully baked lights. In order to get a proper material response you’d have to use either realtime or mixed lights.
Make sure that you are making use of reflection probes within the scene as that could help mitigate the issue. You could also place a bright emissive sphere where your light source is for the reflection probe to sample. This will be reflected in your metallic material.

This could be a checkbox that says something like “make light appear in cubemaps” or something.

I mean, you can script it (and I have), but it would be nice.

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This is a great idea. Thanks!