system
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i want to build a simple (real) compass. for that i must know the angle relative to magnetic north to rotate my compass on Y axe...
iOS has magneticHeading that is exactly what i need LINK HERE
is there any similar way to do tha same thing in unity or is possible to pass a magneticHeading from xcode as a variable to unity?
system
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thanks for you response Wolfram, i find very interesting the links from you but i don't want to build a so real compass.. :P
by real i mean a real iphone compass that is pointing to the real world north and not an ingame compass that is pointing to a game world north...
i stil don't have a solution, so, any help is welcome...