Real time Animation question.

I would like to know if I am given a series of points for a skeleton, and the skeleton moves to update these points' coordinates. Is it possible to create a model in Unity 3D that would move base on the coordinate points? So far the only way I know is to have the animation built for the model and load in the animation with the script. But is there a way to move the model so that it is controlled by the points in real time?

2 Answers

2

It's not entirely clear what you're asking. Sounds to me that you could just move your model by script any way you like.

If I understand what you're asking, the Headlook Controller and the Dynamic Walking scripts do what you're asking, so I believe the answer is "yes"