Real-time data visualization in Unity. Possible?

Hi there,

I am new to Unity and I am looking for a solution to visualize data (XYZ coordinates) in Unity in runtime.

Basically, we have a remote sensing network that can track the location of objects and out put the data. I want to visualize this data in Unity in real-time. Its like reconstructing the movement of the tracked objects in Unity simultaneously.

Does anyone know is Unity capable to do something like this? or any experience in similar process?

Many thanks in advance.

It is completely doable.

You’ll have to get your data inside unity, either with an external lib or a socket or whatever you fancy.

Then you can spawn objects at the given location* or use any rendering feature at your disposal (particles, line renderer etc) depending on how you want to see your data.

*: note that you’ll have to setup your world size accordingly with the units you use for an accurate display