Does anyone know the difference in performance between using blendshapes or bones animation? Say I want real-time sync over a network with two people talking via a mic, which would be the better setup for optimized results?
Thanks.
Does anyone know the difference in performance between using blendshapes or bones animation? Say I want real-time sync over a network with two people talking via a mic, which would be the better setup for optimized results?
Thanks.
Anyone?
I’m not the expert in this matter but my common knowledge says that bones are better for performance than blend shapes for Unity especially now that the blend shapes have just recently been released to Unity (and I’m talking about in the last week it was published.)
But if you want to make that kind of head animation with facial expressions blend shapes seems to be the only real option for you. Or blend shapes to open mouth/eyes with few bones to rotate the neck/head.
Even if I think that bones are better in performance, and I’m only assuming, I don’t think that blend shapes give you that much worse performance than if you wouldn’t have them.