Real time high quality interactive liquids

How could we go doing high quality interactive liquids, and still not using too much CPU, GPU?

This is possible, as Portal 2 had proved.

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Thanks in advance!

1 Answer

1

Portal 2’s liquids are actually extremely constrained (though they’ve done a great job of making them seem very fluid and free).

The short answer is that you will need to come up with your own set of limitations in order to implement fake fluids, and those limits will depend on your game.

Metaballs are good for the visual part (it looks like P2 uses them). IIRC, Fluvio uses them too.