Real-time light problem with LODs

Hello, so I have a problem that I can’t solve, I use Realtime GI and all objects with a LOD that turn white when they switch to LOD 1, do you have a solution?

143414-screenshot-3.png

Hello, I simply found the problem, since it’s static LOD in a scene you have to use Light Probes.

Source : Unity - Manual: Light Probes

The secondary use of light probes is to provide the lighting information for static scenery when that scenery is using Unity’s LOD system.*