Real-time lighting setup details

Hello.
How can you bake lighting in a scene to achieve the same result as when lighting in real time?
I can find out what settings unity uses when illuminating the scene in real time?
And repeat them when baking?

You’ll need to experiment with the lightbaking settings, but it will be almost imposible to make a baked scene look exactly like one that uses real time light. When a scene is lit only by real time light, the objects receive only direct light. When you use mixed light or baked light, the objects in the scene receive direct light as well as indirect bounce light.

Sure but the short answer is that you can’t really 100% replicate the realtime results with baking.

Unless you’re using the HDRP in which case you can use either screen space or raytraced global illumination to get indirect lighting with just real time lights.

https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@14.0/manual/Override-Screen-Space-GI.html
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@14.0/manual/Ray-Traced-Global-Illumination.html