I tried to search online for a decent document about RT Mirror reflections, such as this one http://wiki.unity3d.com/index.php?title=MirrorReflection2, but sadly, both of the codes and the example no longer works in Unity 4.3.2f! Is there another fixes for this online documentation? Or better yet, is there another simple solution to this fix?
That didn’t do the trick, instead of drawing white or other texture that doesn’t exist in the scene, it actually drew one of the model’s diffuse map…
Edit; they’re cube… They have to be facing Y axis… the Quad doesn’t face Y axis by default.
It’s usually only the geometry surrounding the reflective surface that needs to be duplicated. However, I’m sorry I cannot be of any further assistance. Good luck and be sure to post here if you find any reasonable solution.