Real Time Mirror Reflection does not work!

Hi all,

I tried to search online for a decent document about RT Mirror reflections, such as this one http://wiki.unity3d.com/index.php?title=MirrorReflection2, but sadly, both of the codes and the example no longer works in Unity 4.3.2f! Is there another fixes for this online documentation? Or better yet, is there another simple solution to this fix?

Thanks in advance,
-J

Bump!

If you have a single plane on which the reflection is based, perhaps making a copy of your geometry with a -1 y scale could do the trick?

That didn’t do the trick, instead of drawing white or other texture that doesn’t exist in the scene, it actually drew one of the model’s diffuse map…
Edit; they’re cube… They have to be facing Y axis… the Quad doesn’t face Y axis by default.

I meant something like this. In this image there are two identical trucks only the one beneath is flipped on the y axis.

If I do that, I would have to duplicate the entire level across. some of the mirrors are going to be used more than once :\

Thanks for the advice.

It’s usually only the geometry surrounding the reflective surface that needs to be duplicated. However, I’m sorry I cannot be of any further assistance. Good luck and be sure to post here if you find any reasonable solution.

Bump! :frowning: