I am currently involved in a project where the goal is to make a live performance where the spectators see two 3D characters who are played by actors in mocap suits behind the scenes.
Right now we are using Motionbuilder, but we would like all the possibilities that Unity provides. I have worked with Unity for a couple of years now, but not with motion capture or the OptiTrack system.
Can someone say if this is even possible to do real time motion capture in Unity and what it would require?
Thanks,
Dave
Hia,
Im actually involved in a similar project. We used Open NI and Kinect to control game characters in unity. Im sure you can find more info from kinect sites. [ Unity character control with Kinect Open NI test video ]
Were gonna try out OptiTrack tools next week. Not sure if we can use it in real time inside unity but in theory it could work in similar way as this kinect hack.
Hey,
Raakuna how has your project involving the optitrack system going? I am currently involved in a university project with the same general task, but have run into quite a few difficulties. We are still having difficulties with the optitrack system sending all the frames of data across, and major difficulties with the data feed in unity.