I tried searching around in the docs for info, but…
I want to be able to modify aspects of the gameobjects in real time via external data inputs.
For example, imagine a game where you want to have a light sensor connected to a pc and you want to be able to change the intensity of a light in a scene.
Assume that you have the data available at a network port #.
It would seem as if one could use the networking functions in Unity to do this.
I’ve just started evaluating Unity, and while it appears that what I want to do can be done, I’d hate to spend a lot of time trying to implement this only to find that it’s not possible and that I was a moron for trying to do it :shock:
Thanks for any insight into this.