Real-time param changes on models

I tried searching around in the docs for info, but…

I want to be able to modify aspects of the gameobjects in real time via external data inputs.

For example, imagine a game where you want to have a light sensor connected to a pc and you want to be able to change the intensity of a light in a scene.

Assume that you have the data available at a network port #.

It would seem as if one could use the networking functions in Unity to do this.

I’ve just started evaluating Unity, and while it appears that what I want to do can be done, I’d hate to spend a lot of time trying to implement this only to find that it’s not possible and that I was a moron for trying to do it :shock:

Thanks for any insight into this.

You can use the .NET version of the berkley socket library to read your incoming data and modify the light’s characteristics accordingly. What’s your asking is certainly possible.