Real-time Ray Tracing / Photo-realistic Rendering

Hi Unity3D,

The latest 2018.1 has a big step upgrade on the rendering quality and pipeline;
but yet, it is still a bit disappointing seeing no photo-realistic rendering quality will be available on the latest 2018.1

Just days ago, Unreal and Chaos group co-announced their V-ray for unreal real-time gpu ray tracing, with a seamless scene to engine pipeline:

I am wondering if Unity3D has any plans within this year to make similar quality of rendering support available?
e.g. making RT iray available in Unity3D?

Thanks
William

1 Like

look into octane for unity, much better in terms of speed and quality than vray imo

Please use general discussion for conversations about tech. Graphics Experimental Preview discussions are about giving Unity feedback on experimental previews, not feature requests.