Hi Unity3D,
The latest 2018.1 has a big step upgrade on the rendering quality and pipeline;
but yet, it is still a bit disappointing seeing no photo-realistic rendering quality will be available on the latest 2018.1
Just days ago, Unreal and Chaos group co-announced their V-ray for unreal real-time gpu ray tracing, with a seamless scene to engine pipeline:
I am wondering if Unity3D has any plans within this year to make similar quality of rendering support available?
e.g. making RT iray available in Unity3D?
Thanks
William