Hello,
I have a VR app using URP for Oculus.
When the app runs it opens a built-in scene containing a reflection probe, and then it loads some other objects from a server in the form of asset bundles.
The build-in static scene has reflections that work where the objects in that scene are reflecting off each other, however when the asset bundle objects are loaded from the server and instantiated in the scene, it doesnt produce any reflections on the static objects already in the scene.
I tried doing both baked and real-time reflections with the reflections probe, but i cant get the server instantiated objects to reflect in the existing static objects.
Im not really a lighting expert, I was wondering if anyone can help?
Thanks