Real time reflection

Hi,
I want to use real time reflection in my car model and glass. i have no idea how to bring real time reflection in the models i am using.

Please let me know if anybody knows about it.

Thank you.

You need to use a material shader that offers real reflection (and you need Unity Pro to have reflection at all).

if you don’t have unity pro you can fake reflection by using a cubemap that kind of represents your environment

Thanks for the reply,

Yes, i have Unity pro, but still i don’t know how to bring real time reflection in my objects.

search the material and then click the shader and replace it with one from the “reflective” group