I’m just getting started with light mapping in unity, and after baking a scene with the default settings, I’m seeing strange behavior with dynamic shadow casters. The shadow appears to be rendering through all lightmapped objects (in this case, the wall). This appears to be true for all dynamic shadow casters (tested with default cube too).
Using forward rendering with a single directional light, Single Lightmaps mode & Unity Pro. Hoping it’s something simple for someone more familiar with light mapping.
EDIT: For anyone else who finds this thread, more info here: