Hey guys. Im studying games design at Uni and am also trying to teach myself unity and so far it seems really cool. I like how scripts can be used as like lego bricks and you can re-use them and stuff and I have many many ideas for cool games but dunno where or how to start. I get the idea that starting without assest and getting a game mechanic working with the stuff in Unity to start with would be a good idea so here goes. My idea.
I am wanting to create an RTS. Top down camera. Non isometric. Based around cubes and grids. Think Minecraft / Dwarffortress but 3D.
So a 3D world made of cubes. In a floating space. So the player starts off on a floating island made of cubes and 1 constructor unit. Cubes can be moved around and attached different place so you could take some of the cubes that are forming a hill and add them to the sides of the island and expand your island. You can search for more by linking islands together and you can use these cubes as either building blocks or matter to be turned into more units or buildings.
That is the rough idea.
Im just trying to get a basic design down then I can start adding things like different cube types. LIke Matter, Anti-matter etc.
I just dont have any idea where to start or if there are any tutorials out that will get me going.
I want to learn and make everything myself instead of using premade scripts and assets. I feel that i would learn more doing it by myself but with guidance. I have no idea how I would even get a camera to move like an rts camera nevermind gettng the mouse to click and select units. I am a noob basically and hey, we all start out this way. I just figured I might as well aim for a good project to get me learning then just making random stuff.
Anyway.
Thanks in advance!
Aapples