With regard to translating this workflow from Unreal to Unity:
- Unreal Blueprint > Calibration Point. What is the Unity equivalent?
- Unreal Lens Calibrator > What is the Unity equivalent?
Note:
If this workflow doesn’t translate; can you recommend an apt Unity Engine workflow replacement for accomplishing the same outcome?
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Not sure out of the box, but with OpenCV (for Unity) this is quite easy to do (intermediate programmer level i guess?)
Aruco is supported, and the aruco detection in opencv already supports camera intrinsics to undistort the lens.
https://normanderwan.github.io/ArucoUnity/index.html
etc.
Hi @svenneve ,
The Norman Derwan Github Solution appears to perform the desired functionality (out of the box?), but does not work on macOS (which I am using).
The "OpenCV for Unity" package from the Asset store is listed as supporting macOS. Would this package facilitate the usage of Norman Derwan’s functionality onto macOS (or would one need to start coding from scratch)?
We use OpenCV for Unity (from Enox) on both Windows and MacOS/OSX, so, yeah, it should work ‘out of the box’.
I think OpenCV Unity has a demo version, so I’d say, download that and try the aruco marker examples, that way you’ll know if it’s usable for your use case and platform.