I have seen a couple people ask similar questions a couple years ago but still no answers. Is there any direct correlation between the real world units of lumens and unity lights intensity property?
So I know theres no direct connection between lumens and light intensity, you have to take in to account light emission (candela) from a certain angular span (steradian) but maybe someone more intelligent than me has already done this?
Bump. This is a good question, I feel like when this was first written no one really took this into consideration. I think the intensity should be based off of SI units like Candelas, or Lumens. In order to make realistic looking effects and lighting, we need to talk in terms that physicists use to describe the real world equivalent.
The Built-in RP is considered legacy since 2018 ([src]( https://discussions.unity.com/t/664083 page-5#post-3369161)) - you can still use it for the foreseeable future, but no new features will be added to it.
I have a follow-up question: For URP, isn’t there some sort of equation I can just do to the intensity value to end up with a corresponding “accurate-enough” (or at least the same as HDRP) Lumen/Lux value?
I mainly want to know how many lumens = x intensity on a standard spot/point light in URP.
Thanks!
I don’t know why but in the Spotlight Tunnel demo for HDRP and URP, they used 800 lux for HDRP project and 84 intensity for URP Project (Directional Light). So 1 lux = ~0.1 intensity in URP?
Wow, that’s an interesting note, thanks for adding that!
If that’s the case, I wonder what the range conversion should be. For lux, range is handled automatically in HDRP
Point and spot lights have a range parameter that determines how far the light will reach (in meters).
Directional lights don’t have it. Because I’m handling directional lights with a day/night/sky system, I’m only looking for physical light units for points and spotlights in URP. Ideally set in Lumens, not lux for my purposes.
I know that 1 Lux = 1 lumen per square meter… But I’m too dumb myself to figure out what the range property should be set to.
If I want to set a light to 100 lumens, I would set the intensity to ten (*0.1 like you said), and the range also to ten? But maybe I’m oversimplifying it!
Well, the point lights in the Spotlight Tunnel URP project use a range of 4.29 and intensity of 4 while in the HDRP one they use the SAME RANGE but use 100 lumen intensity. Sooo, 1 lumen = 0.25 intensity? I don’t know I might be completely wrong.
Ah, absolutely right, I forgot! Clearly this is much more complicated than originally thought…
Maybe an HDRP with no post effects enabled would be a good baseline, but that may be impossible based on how it works behind the scenes.