I know I saw this posted before but couldn’t find it. What is the “real-world” scale for Unity’s editor? Is one “Unity Unit” equal 1 meter? I’m particularly concerned about the effect on lighting and physics. Thanks!
The default scale is set to be one meter = one unit.
Of course you can change the unit to whatever you like but then you have to adjust gravity and other physics values.
Thanks Joe,
Is there then a limit to how big a scale we can use in Unity without causing problems? Would a scene of 2 Km x 2 Km be a problem?
It shouldn’t be a problem, just keep it centered around the origin.
Thanks Aras.
Hey, what’s the deal? The whole OTEE gang working today? I’ve seen posts by everybody but David today and it’s weekend! I’d ask if you guys ever take a day off but I know the answer to that one… :lol:
This is about 9km X 9km without any problems. Eventually you start getting view cutoff problems in the editor, but it has to be several times bigger even than that to happen.
–Eric