Realigning Mesh Colliders with the mesh

Hello all,

I could not find anything that explains this so I thought I would reach out.

I have attached a copy of a screenshot.

I created the collider from part of the model but when it showed up, it was 90 degrees and more off from the location of the model.

Thoughts?

Thanks in advance for your help.

Flap

I’ve seen this myself, but I don’t know why Unity does that, I think it’s not very userfriendly. Could you submit a bug (with our mesh attached) and post me case number? I’ll see if we can improve workflow on Unity’s side.

Thanks Paulius. I have submitted a bug request and will let you know when I get the case number.

Just got it: 383766_qr85v9r2

Flap

I’ll look into that and I’ll let you know.

My quick suggestion is: if it’s just a single mesh in a file, then try putting it at (0,0,0) in the modeling tool and set rotation to (0,0,0). See if that helps.

Hiya,

It actually has several submeshes. I set it up so I can turn on or off certain areas from being visible.

Still, it would be nice if you could move and scale a mesh collider. Doesn’t look like you can.

A

Hiya,

I just wanted to let everyone know that is reading this thread, that I figured it out. In the case of a multi-mesh model, you would have to assign the mesh collider to the specific mesh part not to the whole model.

See picture.

Thanks for the help. :slight_smile:

A